Meeting the learner where they are, unbundling courses into authentic experiences, and embracing a cross-circular world can be intimidating compared to the 'neat in rows’ and 'common worksheet legend’ ways of the industrial model of education.
Focusing on learning more in terms of the processes and workflows that engage learners is what make HEADRUSH different from most other learning platforms. Understanding this paradigm and seeing some examples we hope inspires youth fully leverage the platform while at the same time liberating learning for learners.
Here are some common Learning Scenarios possible and easily managed in Headrush:
- Student-led Project
- Team of Students' Project
- Teacher-led Project
- Independent Paths of Study
- Collaborative Professional Development
- Whole Person Goal Setting / Personal Learning Plans
- Advisory Housekeeping
- Literacy Circles / Book Club / Independent Reading
- Contract Online Skill Drill Oversight (e.g.- ALEKS, Khan Academy, Moby Math)
- Authentic Challenges
- Passion Project / Senior Project
- Learning Quests
- Genius Hour
- Physical Fitness Management
- Club Management
- Adopting HEADRUSH (or other software)
Here is our definition of the ‘actors' in the process we reference often:
- Initiator/Creator— The person/group that starts or creates the plan.
- Director/Advisor— People that manage the tasks and expectations.
- Participant/Learner— People that complete the tasks and expectations.
Additionally, we believe it’s important to be understand the differences between individual, collaborative, and common:
- Individual— One learner managing a task that learners do not see/manage.
- Collaborative— A group of people adding/editing/commenting on the SAME task.
- Common— A group of people completing the same task, but doing it separately.
- Individual Learner-Led or initiated
- Collaborative Learner-Led or Initiated (aka- Teams)
- Advisor-Led w/ Common Tasks
- Advisor-Initiated, Student-Led
- Co-Led with Students as Co-creators